Posts Tagged ‘interaction’

Low-fidelity prototyping

Prototyping is at the core of Interaction Design practice from ideation to the final product. Even though prototypes can be a long way from the intended look and feel they are relevant to the design process for many different reasons. They provide means to learn from the problem, weigh solutions, gather information, evaluate designs, originate feedback and engage the team, clients and stakeholders during the product development life cycle.

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The social web: together we can be perfect(ish)

Isaac’s been known to repeat the maxim ‘We demand perfection!’ when collaborating with our CSS Ninja, Sarah, on projects. Now, whilst visual perfection is something we strive for at MxM, we also strive for maximum engagement with our users. So I was interested to see this mini-interview with Clay Shirky who espouses a bit of rough to make sites that require interaction more friendly.

Basically, he’s saying that if something looks too perfect (like a kitchen fit for a magazine shoot), people won’t touch it. This is why the sites we’ve designed recently (and in the past) put people and activity to the fore.

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